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Space Orientation, Mirror & Water Images: Notes for SSC

Mirror and water images of letters, words and clocks, dice opposite faces, painted-cube counting and rotation. Rules you can apply in seconds.

60-second revision

  • Vertical mirror: left and right swap; top and bottom stay. Water image: top and bottom swap; left and right stay.
  • Letters unchanged in a vertical mirror: A H I M O T U V W X Y.
  • Letters unchanged in a water image: B C D E H I K O X.
  • Mirror image of a clock: 11:60 − time (use 23:60 − time if the given time is between 12:00 and 12:59).
  • Standard die: opposite faces add to 7. Otherwise, a face adjacent to four numbers is opposite the fifth.
  • Painted n×n×n cube: 3 faces = 8, 2 faces = 12(n − 2), 1 face = 6(n − 2)², none = (n − 2)³.
  • Turning anticlockwise by 90 degrees: North→West→South→East→North.

Mirror image versus water image

A mirror placed beside an object (a vertical mirror, the usual exam assumption) swaps left and right but keeps top and bottom. A water image, as in a lake below the object, swaps top and bottom but keeps left and right. Questions in text form ask which letters, words or numbers are unchanged, or what a clock appears to show.

SymmetryUnchanged inCapital letters
About a vertical lineMirror imageA, H, I, M, O, T, U, V, W, X, Y
About a horizontal lineWater imageB, C, D, E, H, I, K, O, X
Both linesBoth imagesH, I, O, X

A whole word looks the same in a vertical mirror only when two conditions hold: every letter is in the first row of the table, and the word reads the same backwards (WOW, MOM, TOOT). A word looks the same in a water image when every letter is in the second row, because left-right order does not change (BOX, HIDE, COOK).

Mirror image of a clock

For a vertical mirror, subtract the actual time from 11:60 (which is the same as 12:00). The rule works in both directions: the actual time is 11:60 minus the image time.

Actual timeWorkingMirror shows
2:2511:60 − 2:259:35
10:1011:60 − 10:101:50
6:0011:60 − 6:006:00
12:2023:60 − 12:2011:40

Dice

A die has six faces; each face touches four others and is opposite one. For a standard die, opposite faces sum to 7 (1–6, 2–5, 3–4). For a non-standard die you are given views of three faces meeting at a corner. List the neighbours of a number from all views; the number that never appears with it is opposite.

Worked example: views show (2, 3, 6) and (2, 4, 5). The neighbours of 2 are 3, 4, 5 and 6, so 1 is opposite 2. For another face, if two views share two numbers, the remaining numbers in those views are opposite each other — e.g. views (1, 3, 5) and (1, 3, 6) mean 5 and 6 are opposite.

Painted cubes

A cube painted on all faces and cut into n × n × n small cubes gives four kinds of pieces. Corner pieces have three painted faces; edge pieces (not corners) have two; face-centre pieces have one; inner pieces have none.

Painted facesFormulan = 5
38 (corners)8
212 × (n − 2)36
16 × (n − 2)²54
0(n − 2)³27
Totaln³125

Rotation and orientation

For objects turned on a table (a clock, a compass card, a map), track one marker. Clockwise quarter turns move North → East → South → West; anticlockwise quarter turns move North → West → South → East. Every other marker moves through the same angle in the same direction.

Example: a clock lies face up with 12 pointing East. Turned 180 degrees, 12 points West and 9, which first pointed North, now points South.

Test yourself: 10 questions, 55 s each

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